Table Of Content
Zoom in on thebookcase and zoom in on the book to the right of the book with the yellow cover. This piece is now inyour inventory, you will also see a + sign at the bottom right of the key.This means thatsomething has to be added. Click on the letterin your inventory, which will now appear in the picture. You'll see a number ofwhite arrow heads flying past, after 3 times the arrow remains on the soldier,this arrow head is your mouse pointer.
Can I return to previous chapters to collect missed items or solve puzzles?
Now look inside the opened right drawer and pick up the weight-shaped tool. Back out and look at the end of the tube with flowing fluid - attach your empty flask here, then push it backwards until an opening is revealed above. Use your Oculi Tempus - trace the shape, then drag the time-line until you see liquid flowing.
Downtown Los Angeles, California Apartments at The Da Vinci
Rotate the key, then take the large lens on a long shaft. Examine this in your inventory and drag the bottom up to create a large lens on a tripod. After the inner mechanism rotates, insert your cogwheel on an axle into the blank space.
Chapter 3: Conquering the Globe Puzzle
With these parts in place, head back to the hall where the 2 other Oculus Perpetua parts remain stuck at the top of the circular crank with a bent rail. You can find this in the same hall with the lever and just before the area with the horde of rats running around. Once you’ve found the bent rail, take the screwdriver and unscrew the bolt holding the rail in place.
Upon observing the lever closely, you will notice that it has 3 levels. However, when you pull the lever down, it will only reach the 2nd level before the brittle handle breaks. Take note of the small lever socket left on the remains of the handle. Zoom out and you willsee a cross-shaped button above the drawer.Zoom in on it anddrag the key towards it, turn the key counterclockwise.If the nut and thekey are off you can pull open the panel.
Time Machine
The House of Da Vinci (2017) - Game details - Adventure Gamers
The House of Da Vinci ( - Game details.
Posted: Mon, 15 May 2017 01:18:33 GMT [source]
Inside you will finda strange object, take this and click it away to your inventory. Youautomatically zoom out again.Click on the objectand you will see that there are 2 openings in it, if you look closely you willsee a slider in both. Slide the button tothe other side, pull the magic lens up again.Here you have to fillin IGNIS, the ring has disappeared and the bottom part of the globe is twisted. Pull down your timelens, you will see another figure that you have to copy.Then you find the slider again, slide it tothe left. Turn to the corner onthe right of the bust, pull the lens down.You will see whitedrops on the floor, click on them.You will now see afigure, you must draw it with you with your pressed LMK. Press the button andthe book opens, read the letter and then pick up the Oculi Tempus.This is the timelens, with which you can look in the past.
Then zoom in on the left corner of the box.Then drag theornament to it and slide the 3 parts towards each other. Look just to the right of the boiler to see a small bookcase against the wall. Zoom in to the bottom of this to find a drawing Flying Machine. Turn the cogwheel beneath this until it comes off in your hand. Now look at the 4 levers here using your Oculi Infinitum.
Chapter 2: The Lamp Post and Scroll Seal
Insert it on the edge of the disc and drag it around to open the iris, then use the Oculi Infinitum and enter the code IGNIS. Zoom in near the top of the globe and insert the adjusted unusual key. Rotate the key and it will slide down and open up the globe. Look at the middle of the large globe and move aside the 2 halves of the cover. There are now three layers of disc here - you need to rotate them so the central holes are all aligned, then you can insert the sun-shaped key and rotate it.
Tower
As the front discs on the castle rotate, you need to click on each of them to stop them at the correct time; you will then automatically take out the silver dove crank. Use this on the opening just above, then rotate it clockwise to gradually reveal a hexagonal metal block from the top of the castle. Rotate the bottom part to expand the block vertically. Slide the latch near the top upwards, and you will be left with a hexagonal weight.
It is a aiming devicefor the catapult.Zoom out to thecatapult and zoom in on the slingshot, on the right side hangs a bracket with agroove. Look at the knife in your inventory and pull open the knife. You see that the 2 front towers can turn,if both towers are in a certain position you can move the roof. There is the place for the octahedron.Drag it there, pullthe panel down.
Drag two corners down, then smaller wooden pieces out, so you can take a foldable wooden handle. Use your metal tool on it, then fold it closed to create a screwdriver. Look up to the top of the cabinet and insert the sphere into the round hole, then pull open the panel and the figure will slide down halfway on the panel below. Zoom in on the disc here and rotate the part circles, then take out the metal disc with one groove.
At the right side of the workbench, you’ll notice a curious-looking device holding what resembles a metal ball, just like your Oculus Perpetua. If you turn the knob that looks like it’s used for faucets, the device would loosen its grip on the metal ball, letting it fall on the floor. This is where you can mount a part of the Oculus Perpetua. Pinch the screen to move away from the statue and you will find your perspective returning to the stone hallway in the beginning. Go to the closed gate and use the tool you’ve just completed to unlock it. You can do this by dragging the tool from the inventory and into the gate’s rectangular shaft.
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